Cover:
Action Fighter
Take the motorcycle from "Hang On," equip it with high-tech weaponry and give it the ability to transform itself into an aircraft or car - and you've got ACTION FIGHTER!
Page 1:
The standard loading instructions.
Page 2:
What's Happening
You are the Super Rider, attempting to carry out five sets of instructions. This is done in five rounds, one set per round.
You will encounter both air and ground battles. Thus, your vehicle can alternately become an aircraft, a car, or a motorcycle.
When the game begins, the timer starts counting down from 999. As long as there is time remaining, play can be continued even if your vehicle is repeatedly destroyed. When the time is up, play continues until your reserve supply of vehicles has been depleted.
THE OBJECT OF THE GAME is to carry out as many missions as possible while
avoiding enemy fire. These missions entail collecting various items on screen and destroying enemy vehicles. Also, try to increase your score, as this can build up your supply of vehicles.
THE GAME ENDS when the timer runs out and all of your vehicles have been
destroyed. The game will also end when you have successfully completed all five
rounds/missions.
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Your Vehicle
You'll begin the game with a high-performance motorcycle.
Collecting the following four parts will automatically transform your motorcycle into a car:
Right front section
Left Front Section
Right rear section
Left rear section
The resulting car is a twin supercharger equipped with a gun that fires two projectiles simultaneously.
Collecting the following two parts will automatically transform your car into an airborne vehicle:
Right turbojet engine
Left turbojet engine
The resulting aircraft is a twin supercharger car made airborne by two turbojet engines.
WHENEVER THESE PARTS APPEAR ON THE ROAD, BE SURE TO PICK THEM
UP. To do so, have your vehicle touch them when they appear. Once collected, each part will appear on the right side of the screen.
As soon as the required parts have been collected, the automatic transformation occurs. Thereafter, you can transform back and forth between
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Motorcycle and car by simultaneously pressing buttons 1 and 2 on the control pad, during a ground battle. However, once your ground vehicle has transformed into an air vehicle, you will remain airborne until the round ends.
Enemy Vehicles
On The Ground
PEE-POO 1000
(Ambulance)
200 points
NEW MASTER
150 points
SEGA VIP 9000
500 points
FERDINANDO FX
(High-speed car)
200 points
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ROLANT MARK II R
700 points
(Helicopter; attacks from above; equipped with ground torpedo)
HELPER
(Rescue boat)
300 points
COSTERO TWIN
(Sidecar)
350 points
ABBOT TS-5
150 points
ARK 69
(PT boat)
250 points
CORZA
(Car)
250 points
SCORPION
(Whippet tank)
300 points
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In The Air
ROLAND MARK II
(Helicopter)
200 points
BACKFIRE A-4
(Jet Fighter)
150 points
HUMAN RIDER
(Man-powered hang glider)
50 points
HAWK LCM
(Guided Missile)
200 points
GASH IV
(Jet Spaceship)
300 points
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How To Start The Game
Loaded properly, the title screen will appear when the power base is switched ON.
For a one-player game, press the start button on the control pad plugged into port 1.
For a two-player game, press the start button on the control pad plugged into port 2. Player 1 begins the game first. Each time his vehicle is downed, player 2 takes a turn. Highest score wins.
Name Entry
After selecting a one or two-player game, the name entry screen will appear.
Think up a name for your vehicle. (Maximum of eight characters.)
Move the Arrow to select each character by using the Directional Button.
When the arrow arrives at each selected character, enter it by pressing the start button.
To correct (delete) a character, bring the arrow to B.S., and press the start button. To put a space between characters, bring the arrow to SKIP, and press the start button. When the final character has been entered, bring the arrow to END, and press the start button.
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Mission Briefing
Consider each round as a separate mission. Before you begin each round, your instructions for that particular mission will be displayed on the screen. Read them carefully and then press the start button.
Round 1: Destroy the three attack submarines, "CLARKEN."
Round 2: Destroy the six missile tanks, "BAROMET."
Round 3: TOP SECRET.
Round 4: Destroy the six anti-aircraft tanks, "SPHINX."
Round 5: TOP SECRET.
Each time you successfully complete a mission, a message will appear on the screen. You may now go to the next round.
The game always begins at Round 1.
A greater effort is required with each ensuing round.
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Using The Control Pad
THE DIRECTIONAL BUTTON
Apply pressure to the top, bottom, right, or left side of this button:
UP: Increase speed
DOWN: Decrease speed
LEFT: Move left
RIGHT: Move right
BUTTONS 1 AND 2
Buttons 1 and 2 act as start buttons, whenever called for in this manual.
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They are also used as fire buttons for several different weapons, depending on the
situation:
| Your Position | Enemy Position | Button | Action |
| AIR | AIR | 2 | "Shoot" button, regular missiles. |
| AIR | GROUND | 1 | Fires Air-to-Ground missile.* |
| GROUND | GROUND | 2 | "Shoot" button, regular missiles. |
| GROUND | AIR | 1 | Fires Auto-Missile (can only be used against helicopter. Projectile will automatically hit helicopter.)** |
* When you are airborne, and want to fire the Air-to-Ground missile, first set your sight on the ground enemy you want to hit, then press button 1.
** An Auto-Missile may be used only after docking with the Sega Truck at least two times. (See section that follows.)
To transform your vehicle (after the initial transformation has occurred), simultaneously press buttons 1 and 2.
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The Sega Truck
From time to time, the Sega Truck will appear on the road. By properly connecting or "docking" with this truck, your vehicle will earn extra capabilities.
To connect with the Sega Truck, approach it from behind and make contact with its rear section.
The first docking will give you the ability of firing two missiles simultaneously, whenever you press Button 2.
The second and third docking gives you the above benefit and also activates your Auto-Missile. The Auto-Missile can only be used against the helicopter, and it is to be fires from your ground vehicle. Press Button 1 to fire.
When your vehicle is destroyed, the number of successful dockings is canceled,
reverting back to zero.
When three dockings have been made, your vehicle will flash and become invincible for 15 seconds.
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Power-Up Parts
In the air, five different Power-Up parts appear. Capturing them results in the following:
P (Yellow)........Earns you missiles.
P (White).........Enables your craft to move faster.
P (Green).........Clears the on-screen enemy machines.
P (Brown).........A motorcycle is added to your reserves.
P (Blue)..........Your vehicle becomes invincible for approximately 20 seconds.
To pick up a Power-Up part, simply have your vehicle touch them when they appear.
Crashing
Your vehicle will crash in the following ways:
Upon contact with the curb.
Upon contact with an enemy vehicle.
When hit by enemy fire.
Upon contact with the helicopter's mine.
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Scoring And Bonuses
Points are awarded when enemy vehicles are destroyed. See "Enemy Vehicles" for point values.
Bonus Points are awarded at the end of each round:
Round 1.........5,000 points
Round 2........10,000 points
Round 3...........TOP SECRET
Round 4.......100,000 points
Round 5...........TOP SECRET
A motorcycle is added to your reserves whenever you reach the following points:
10,000...20,000...40,000...80,000...160,000...640,000...1,280,000.
Page 14:
Scorebook
Page 15:
Scorebook
Page 16:
Hints For Better Gameplay
Learn to use the control pad with speed and agility.
Earn as many points as possible so as to increase your supply of motorcycles.
When driving a car, transform it back into a motorcycle when the road becomes narrow. This will allow you to easily maneuver the small, sharp turns.
Handling The Mega Cartridge
The Mega Cartridge is intended exclusively for the Sega System.
Do not bend, crush, or submerge in liquids.
Do not leave in direct sunlight or near a radiator or other source of heat.
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Warranty information.
Manual typed by Jefro Pull.
Converted to HTML by Brian Cole.